Thursday, October 17, 2024

Thoughts after making level 50 in Throne and Liberty

 Even with my poor backup internet I was able to hit level 50 in Throne and Liberty last night.  I have some thoughts to share on the experience.

Screenshot from Throne and Liberty showing me making level 50
Yay! Level 50!

 First, I’m not sure if reaching level 50 in Throne feels like much of an achievement. This isn't your early 2000s MMORPG where you'd grind for weeks to max out. Instead, leveling in Throne is extremely fast and requires minimal effort—basically just completing the main story quests. Aside from a small grind from levels 44 to 45, the quests propelled me right to 50, and I hit that milestone upon finishing the final story quest.

 This isn't necessarily a bad thing, as leveling in MMORPGs has largely become a way to deliver the story and introduce game mechanics. However, I can’t help but feel that something is lost with this express-train approach. The fast pace means I didn’t stay in any single area long enough to truly appreciate it. 

 The fast-paced quest design also left me feeling disconnected from the world. Most quests followed a simple formula: go here, click, walk a few steps, click again, and fight a couple of enemies. After that, you’d enter an instanced story mode, complete an activity, teleport back to town, and move on to the next area. As a result, I never felt encouraged to explore the visually stunning world.

 Another issue was that the story itself felt incoherent and disjointed. I struggled to follow it from chapter to chapter, and the actions my character took—making potions, arming magic traps, breaking into buildings—didn’t connect with the actual game mechanics. It was frustrating to set up elaborate magic traps in a quest, only to realize I couldn't do anything like that in the open world.

 The lackluster story only emphasized how generic the world felt. Despite the visual variety, the environments didn't offer much meaningful interaction. Harvesting nodes were the same from level 1 to 50, and they often felt out of place. In New World, you can chop down any tree or break almost any rock, but in Throne, you’re limited to just a few types of gathering nodes.

 Enemy placement in the game was another immersion-breaking element. It often felt like I was walking into "dumb piles of mobs"—"mob" short for "mobile" from text MUDs.  These were just enemies that stood around waiting to be killed. In many areas, they respawned so quickly that it disrupted any sense of immersion. And then, in the next area, there’d be nothing at all—no enemies, no gathering nodes, just empty space.

 Unfortunately, this left me feeling unmotivated to explore. The world has beautiful environments, and the game’s morphing abilities allow you to fly, swim, and jump to all sorts of places. But there’s no real reward for doing so. Your best bet is to use the map, which tells you exactly where everything is, making exploration feel unnecessary. The entire exploration side of my brain was left unsatisfied.

 Despite my gripes, I did enjoy the journey to level 50. While I didn’t explore as much as I’d have liked, the visuals were stunning, and jumping on the back of a giant flying whale to watch the world pass below is a core gaming memory for me now. Now that I’m level 50, I can finally dive into the game’s many progression systems. There’s a lot to explore—tokens, contracts, various UI screens, and mountains of unopened reward boxes. But with so much complexity, there’s a chance I’ll just get irritated and return to New World instead. For now, though, I can recommend Throne and Liberty as a decent free-to-play experience.

TLDR; Throne and Liberty: OK experience up to level 50. 

Note: this post was edited with the help of AI/ChatGPT. The thoughts are my own.  The grammatical correctness is the AIs.

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