Wednesday, July 17, 2024

Once Human Surprises

 One of the things I liked about the Once Human demo prior to it's launch was that it kept surprising me.  Every time I felt like the demo was about to get stale something else jumped up to pique my interest.  It may be a puzzle that took me a few minutes to figure out or maybe it was unlocking a new tree in crafting and the possibilities that come with it. Once Human is full of surprises and I wanted to share some that I've learned since launch.

 After I unlocked the garage and got the three main vehicles (motorcycle, car, jeep) in the game I thought that was it for vehicles and it was just about upgrading each of those.  To my surprise I learned about the truck and tractor trailer from the medium and large garages which allow you to create mobile bases.  I had no idea this sort of thing was possible in the game!


  This means players can effectively make a "battle bus" mobile base to roll through towns terrorizing the local deviant population.  When I say mobile base I mean mobile base where the player places and builds the base on the truck or trailer just as they would at their home.  This includes auto turrets, drones, workbenches, and that cute stuffed sheep everyone gets early in the game.

 Taking the mobile base to another level and combining it with the vending machines in the game and voila you have a mobile shop that can be rolled out to your neighborhood hotspot to serve the needs of your customers anywhere anytime (just be aware your mobile home can be destroyed).  

mobile vending machine once human
Coming to a neighborhood near you soon!

 It really is mind blowing that a massively multiplayer online game where you can build a base just about anywhere also then lets players build mobile bases that can go and park just about anywhere!  Not only that but then to have things like vending machines which can be advertised/viewed on the map!  Oh and bases (mobile or not) can have hundreds of items in them letting for really impressive visual (and functional) builds!

 Speaking of bases I am amazed how deep and complex they can get.  What we saw in the demo just scratched the surface.  As I near the max level of 50 and start maxing out my memetic skills I am getting into various areas like automated logging and mining platforms, water pumps, water purification, and all of the possibilities that come with combining them together.

 For example I learned today that certain areas (which I'm not quite sure how to identify yet) have contaminated water which you can pump via a water pump and then 1 out of 10 times in purifying it you will get acid (a key end game crafting material that you need TONS of).  Now I need to figure out if I can hook this all up on a mobile base and go out and do some mobile water pumping!

 Also to stress what you can do with these systems as an example: water flows via actual pressure so it needs a pump to go up.  However with some creative planning you can use gravity to your advantage to save on having to pump it.  And a lot of this "just works" without having to think about it.  Just connect A to B and it knows what to do.  Fortunately they are not strict on pipe placement so it's fine if it clips through walls and structures.

 Before you even get to all the cool automated systems that get unlocked with water pumps and electricity there is the deviant system where you can lock your little Pokemon-like creatures up and have them do various tasks.  Some go out and harvest, others product rare materials, and others have just "I didn't expect that" functions.

 One of the surprising ones generates "dark portal" pieces that let you make a portal.  Place one end in your base and one somewhere else and they are connected.  Go in one and come out the other.  Of course one of the first things done was to put one on the ground and encourage folks to jump in only to realize it is a jump to their death.  

 Then I more recently got the deviant Artisan's Hand which generates parts that lets players get around repairing armor/weapons that can't normally be repaired.  You can only repair gear you craft yourself.  Anything traded for or looted is used until it breaks.  With Artisan's Hand you can craft potions that repair the lowest durability item you have equipped.  Equip just the one piece of gear and bingo bango bongo you can repair it without having to be the owner.

 I swear there is a deviant for everything and I just have a handful!  Heck there is a gingerbread house that generates crumbs that can be used to make potions that do nothing other than let you transform into a random object like a tombstone.  It has no purpose as far as I can tell other then letting you hide.

 Oh and I found out the little beaver dudes can not only harvest trees but randomly can show up with a piece of furniture!  Who doesn't like more crap to put in their base.

A screenshot from Once Human showing the beaver deviant finding a piece of furniture
Little beaver dude found something other than a tree to gnaw back to the base!

 With all these surprises and a never ending supply of what seem like new deviants being discovered I am amazed there is not a central "Once Human DB" that has sprung up.  Maybe I am missing it but I can't find anything like NWDB for New World.  This game really would benefit from something like it!

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