Friday, March 01, 2024

Ashes of Creation Commissions

ashes of creation

 Ashes of Creation released its monthly development update featuring it's version of quests called commissions.  Watch the video and hit the jump for my thoughts.

 I have to admit the game looks visually better with each developer update and that stands out the moment the demo starts.  I am really digging the look of the town (called nodes) and it is still crazy to think most of these towns will be player placed and upgraded.

 The demo shows commissions which immediately brought "quest boards" to mind of every MMO in recent memory.  However, the difference that eventually pays off in the demo is that the commissions feed into more and more of what Ashes is advertising as it's main attraction: a living and dynamic world.

 Think of the commission as a kick start to get players out of town and into the opportunity to unlock a chain of events that contributes to a dynamic change in the world.  Players can of course just skip the opportunity as Steven does in the demo and get a train of enemies rolling around, but more exciting was to see the world change as different actions are taken.  

 In the video we get to see a sudden thunderstorm form as new enemies appear in an open world event.  The event intertwines with other quests in the area before hinting at unlocking a larger transformational world event at the end of the video.  

 Plenty of MMOs have dynamic open world events, but the "revolution" Ashes hints at is that all actions are leading to changes in the world that are stickier than other games.  A real "fear of missing out" model where server 1 will be different than server 2.  Add in the nodes mentioned earlier and the game is starting to show the real possibility to be that revolution we've all wanted in the MMORPG genre.

 This isn't to say all of it was revolutionary.  There was still the same old static -- I will never move from this spot - quest givers.  Enemy AI wasn't all that impressive; easily defeated by the age old tactic of running away.  Combat looks noisy (too many effects) and for a few updates has shown a favor towards kiting enemies.

 While I could nitpick more I won't.  I am cautiously continuing to grow excited about the possibilities of this game.  With only Alpha 2 planned for this year there is still along road to go here for betas and a launch, but its going to be a fun one to check out each month in the developer updates.


 

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