The buzz keeps on buzzing for New World's expansion and changes for Season 3. Today we have a great breakdown of crafting changes from Jay Oddity. My hat off to Jay; he is owning it on the coverage of the current PTR.
There is a ton of minutiae to go with the crafting changes so I want to avoid getting too far into the weeds and cover more of the "what does it all mean?".
The big change is that crafters will be able to craft "perfect gear", but the components to do so will be time gated and take a bit of effort to collect. Many of the high end components will be bind on pickup and thus require the crafter to put in the time. Since materials are time gated daily/weekly we won't see a surge of perfect 700 gear score gear on day one from bankrolled crafters.
Even though there is methods for perfect crafting; there is still the "gamblers delight" option where you get random perks. Less material cost, but more risk. It won't be as bad as current state crafting gambles as the perk pool is much, much better with far fewer garbage perks but it's still a gamble. Some folks like to gamble so the option is still there for them.
I do want to hit on the fact that some of the crafting materials for the better crafting methods are bind on pickup (BoP). I understand why this was done and think it is fine, but it doesn't make me jump for joy as it forces crafters to participate in other parts of the game. Forcing players to do things they may not want to do is never great. I am hoping as we get farther away from the expansion that we see a transition away from BoP just like we saw the PvP perks become bind on equip instead of BoP.
Another change is it seems items and buffs that increase crafting outcomes have a flat benefit now. If a piece of armor grants +5 to minimum gear score that always applies. It does not appear through gear and buff you can get to 700, but not clear if we are missing anything. The way to 700 is the specific 700 GS crafting recipes... aka the "perfect gear" I noted before. I may be misunderstanding this so don't take this as gospel yet.
Crafting levels also have been increased to 250. It is not clear how much effort/material will be needed to level them from 200-250 but I am looking forward to pumping out some crafting levels.
Over all I like all of the changes to crafting. More meaningful outcomes is great. I would like to see the BoP change but understand that it is needed to slow down how fast crafters get 700 GS items out into the game right after launch. I am glad I have all of my crafting gear and trophies unlocked and look forward to pushing towards 250 in all my crafting levels.
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