It costs 200 gold to respec attributes in New World even if all you are doing is adjusting a few points. This cost isn't much fun in a game where players are encouraged to change gear often for different content (for example: changing from one ward gear set to another inside a split ward expedition).
There is a stark difference between hitting an attirbute bonus or not (i.e. if you make 299 CON you don't get the 300 CON perk). For all practical purposes players have to respec attributes whether they need to just adjust 1 point or reset all 190 -- the bonuses are that important to hit.
New idea: instead of attribute respecs costing 200 gold it should be a sliding cost based on number of points being changed. This way if you just change one piece of gear out and need to adjust 10 points it's only a few gold vs 200 gold for a full reset. This would make it feel less penalizing for having to change out gear. Simply go into the attribute and change your attributes and a cost will be displayed on screen to save.
Even better would be to tie attribute respec to azoth instead of gold so it is consistent with weapon skill respec, but let's not get crazy on ideas here. This is an MMO after all and what MMO doesn't need a gold sink!
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