New World posted a short Dev Blog on an upcoming Combat Balance Update.
I wanted to share a few thoughts on each area they mention.
In order they mention balance changes to
- Fire Staff - The running community joke is whenever there is a balance issue with any weapon the only correct response is to nerf Fire Staff again. I can't imagine they'd nerf Fire Staff as its been nerfed multiple times (but I'd argue FS is still very strong in the right hands)
- Bow - The BowPR meme for OPR (Outpost Rush) is real. Bow has been very strong for a while and stronger the more skill the player has. My biggest issue with bow is that it combines mobility and top tier ranged damage. I'd like to see mobility cut down with bow or damage reduced on range to balance out the mobility.
- Musket - Musket. What can we say about musket? The main balance change is nerfing the heck out of its seemingly unlimited range. It needs to be effective at a short range and about worthless at a distance. For PvE the musket needs some way to match melee left click spam to dish out damage.
- Hatchet - The only thing that is a problem with hatchet is Defy Death so I assume that is what we'll see a change to.
- Greatsword - The community is begging for a change to Greatsword. It is the weapon of choice everywhere PvE or PvP. Hard to pinpoint exactly what needs to change. In my experience greatsword just feels right and I wish more weapons felt as good as it does. Will be interested in what is changing here.
- Equip loads (light/medium/heavy) - This may be the biggest part of this balance update and is wide open as far as what may change. I've talked on this blog before about changes I'd like to see such as restricting the Shirking perks to specific loads the way Shirking Energy is light only. Ultimately light is simply too strong; damage/healing increase and best dodge roll. Something has to change with it or Medium and Heavy need serious upgrades to be comparable.
I hope AGS has the courage to be aggressive with changes even if they do cause unrest or impact player's gear. Gear is getting easier to craft and get desired results and a good crafting economy relies on consumption so players having to swap to new gear will drive consumption.
Now we just have to get the update on PTR and let folks pick it apart! What are you hoping for in the changes?
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