For my other impressions of Brimstone Sands
- Part 1: Quests
- Part 2: The Ennead Expedition
- Part 3: Heartrunes and Runeglass Gems
- Part 4: Greatsword
- Part 5: Nightveil Hallow
Part 6: Revamped Starting Experience - read on!
With the Brimstone Sands update there was also a massive change to the new player experience and the level 1-25 quest and related storyline. This also includes big changes to zones and some towns. Big visual changes are also part of the package. While I have not done much of the new experience I do have some thoughts from the part that I have done.
First the biggest part that jumps out is the visual changes to towns like Monarch's Bluff. Gone is the rickety fishing village vibe replaced by a castle worthy of King Arthur. While its a shock initially the feeling wears off quickly once you realize, for the most part, the layout and structure is the same. It is also wore on me as far as theme as it does not feel like the New World I know and love. I wouldn't say it takes away but I actually liked the fishing village vibe. For new players this is likely not an issue as the general feedback from many new players is "I love it!".
There are also other big visual points of interest in the revamped new player experience up through level 25. The "castle worthy of King Arthur" is a recurring theme here as players run across massive castles everywhere. Visually stunning when viewed from afar but again, for the New World OG like myself, it just feels out of place when we still have literal "slapped together boards" towns like Reekwater.
Castle; pretty! |
Fortunately the new points of interest are explored on the back of new and interesting quests. There is still the "loot X chests" quests, but there is a variety of new quest experiences to go with them. There are escort quests, go blow stuff up quests, dodge under the lasers quests, and plenty of interesting find and kill things quests. This carries through level 25 before going back to the originaly-release-experience to level 60.
I will give credit to the team for the new quest designs and experience up to level 25 but players will be in for a culture shock as they get to end game and are back to the "loot chests" loops. Personally I have no problem with the "loot chests". The chests are really just a driver from point A to B and where New World has always won me over is all the stuff that happens between A and B; especially if you are PvP flagged.
In conclusion: 5/10 on the revamped experience; at least for this New World OG. I can understand other players returning to the game for fresh start, who were expecting a different experience, heaping praise on the changes. For me though it is a skin on top of what existed and a skin that feels misplaced. Once the full experience is put together from 1-60 I will re-evaluate.
Have you tried the revamp? Playing on a fresh start server? Leave a comment or ten.
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