For my other impressions of Brimstone Sands
- Part 1: Quests
- Part 2: The Ennead Expedition
- Part 3: Heartrunes and Runeglass Gems
- Part 4: Greatsword
Part 5: Nightveil Hallow - read on!
A little untimely as the event is over, but I wanted to share my thoughts on the Nightveil Hallow event that was part of the Brimstone Sands update. Nightveil Hallow was New World's Halloween Event and it brought bubbling cauldrons and an open world boss to fight.
Bubbly! |
The first noticeable part of the event were the large bubbling cauldrons in each town; visually stunning and thematic! Next to the cauldrons was an event vendor and quest giver. One of the changes I liked with this event was that there were only two reputation levels and players could quickly get to the second level just by completing the questline. This meant all reward levels were available to players without any grinding required which was very nice considering the massive amount of other new content that was also available at the same time (new zone, new expedition, new weapon, etc).
To get tokens for the event players were tasked with defeating Baalphazu and his cast of minions. Baalphazu was an open world boss fight that takes a large number of players to defeat as not only are you fighting Baalphazu but also his never ending waves of creatures. A good number of tokens were rewarded for each kill and combined with ease of access to reward tiers it meant with some part time effort players could get the rewards they wanted from the event. This was a big win compared to other events that required constant daily grinding to get the best rewards.
The fight had a few unique mechanics; mainly throwing pumpkins at him to break his defense down so players could take down his life (if the defense bar was not depleted via pumpkin tossing he had greatly increased damage reduction). Creepy crawly pumpkin headed enemies would spawn and once killed dropped the pumpkins that players could pick up and chuck. Baalphazu also featured a few tricks with a pull and bomb mechanic followed by cascading damage waves. There is nothing like seeing 50+ players all of a sudden get sucked in and then wiped out!
Since the fight was open world and lots of players were interested in killing Baalphazu the fight was never much of a challenge and just a question of "how long". While there were the mechanics with waves of spawning minions and the pull-everyone-in-and-bomb-them there was always enough players left alive or coming back (since you could create a camp right next to the boss spawn) to keep the fight going.
I'd of preferred seeing some sort of cooldown for players killed before they could rejoin the fight. I don't necessarily want special events to be "hard" but I'd prefer if more of these types of open world fights didn't boil down to throwing a zerg at it and have a camp located right next to the event boss. Same goes for Elite points of interest in the open world; they just favor zergs and camping right next for fast respawn. A little more challenge is all I am asking for to encourage players to pay more attention.
Over all I enjoyed the event. It didn't ask me for a lot of my time and gave me some cool skins and an awesome house pet I stop by daily to water in my house (yes, you literally can water your pumpklin buddy - see video embedded below). Rating: 8/10
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