For my other impressions of Brimstone Sands
- Part 1: Quests
- Part 2: The Ennead Expedition
- Part 3: Heartrunes and Runeglass Gems
- Part 4: Greatsword
- Part 5: Nightveil Hallow
- Part 6: Revamped Starting Experience
Part 7 (maybe 4.5): Greatsword Part 2 - read on!
In my first impressions post about the greatsword I mentioned I had not yet played with it. Well that has changed and I am here to tell you all about it. I grabbed one off the market and hit the weapon experience grind spots to make it to weapon level 20. Then I took it into some PvP. Holy **** this weapon is good!
The greatsword feels better than any weapon I've used in New World. The hit tracking and mix of capabilities it brings are phenomenal. Its flexability between defensive and offensive capability is unrivaled. I now want every weapon to feel as good as greatsword does.
I want to key in on the hit tracking for the weapon; sometimes called homing or seeking. New World has an action oriented combat system so players hit where they are aiming. This is fine and good with ranged weapons, but it is problematic for melee attacks, especially in PvP, so to compensate the game helps melee attacks cheat a little bit by locking onto their target. Greatsword seems on another level as far as its tracking and was much easier to ensure hits with. Combined with some great mobility skills and I was slaying enemies left and right.
Another key that makes greatsword great is the area of effect of the light and heavy attacks. The attacks swing far and wide and have superior reach compared to other weapons. Where with a warhammer I can rarely hit a target right in front of me I have NO ISSUE hitting with greatsword. I also understand why I've been getting wrecked in PvP by greatsword; it literally doesn't seem to be able to miss!
Watch out - greatsword coming at ya! |
Contributing to the "don't miss" is also the greatsword abilities, at least from the Onslaught tree, is that the player has agency over all parts of the attack. For example there is Cross Cut which is a three-part attack. Instead of being locked into an animation that goes in one direction I can twirl and twist my camera and character around to ensure the three attacks land on target. There are also other attacks where bonus attacks can be triggered mid animation. It feels so good compared to weapons like warhammer where you have zero control once that animation starts and your opponent can literally just "walk away" from the attack in PvP to avoid it.
I am in love with the greatsword now and rapidly building towards a medium bruiser build with great axe. Even without gear or experience I was instantly wrecking players in PvP and that was just taking my frontline tank build and swapping in a greatsword fully specced in onslaught. With heavy armor you often feel so underpowered for damage but greatsword makes up for so much of that its crazy. And I've seen the defensive tank build with greatsword and the defensive skill tree; literal unkillable turtles.
Greatsword: 12/10! Note: I fully expect a nerf as this is crazy strong and explains why every 3v3 arena, OPR, and open world encounter seems to heavily feature greatswords.
Have you tried greatsword? Agree/disagree? Leave a comment.
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