A couple quick items to meet my "post a day" quota for today.
New World lessons learned
First, Scot Lane has a guest article posted on Venture Beat: New World: What we’ve learned during our first year. I will have some more thoughts on this article to post later this coming week, but for now I am really glad to see this quote up front:
There is a saying that live games are owned by the development team until launch, and then at launch they become the players’ game. I couldn’t agree more.
I couldn't agree more myself and feel this is how the New World team has and continues to handle this game.
Warhaven

This isn't the rollie pollies combat of New World; this is medieval combat with some heft and weight to it. Fights are up close and personal and attacks and abilities are highlighted so the player can understand what is going on without having to rely just on catching an animation or sound clue. I will share thoughts this week on my experience.
No comments:
Post a Comment
Join the conversation; leave a comment!