I've been playing Crowfall since it's July 6th launch and have worked a few characters up to level 30. I've done some quests, some PvP (Gods Reach), and a little harvesting (but no crafting). And I've struck out on finding what I want to play! So wanted share my thoughts on what I've tried and get some input on what next to try.
Half-Elf Cutthroat of Shadow
Build: https://crowcaine.wiki/build/xQZ8lQH7dWSDFgvFxZfq
I had not given assassins a big whirl in previous betas, but spent a good amount of time getting killed by them so wanted to give it a spin. I took this character through the full new player experience quest chain (which took me from 25 to 30 after I used the level 25 boost as part of my VIP). I did not play the character in any group play.
What I liked
- Stealth is invisibility
- Big hits and crits
- Deleting fresh level 25 characters trying to level/farm
What I didn't like
- Becoming the invisible monster I've always decried in games
- Struggled to execute positional attacks
Human Paladin
Build: https://crowcaine.wiki/build/qQWV07nOzaw2KGJlTkR9
The character I played most in previous betas was a support Templar. I made the change from a Cleric because I was struggling with single target healing and liked the promises of Templar being a good group support option that is mostly based on area of effect benefits.
What I liked
- I did the new player quest up to level 16 without training a single talent, spending a single stat point, and only using gear that I got along the way - felt like super tank. Then I skipped to 25 and leveled to 30 in Sky Point with a group.
- Able to sustain myself in group fights; Righteous Reflections is sweet
- Felt like I was helping groups and I believe my AoE effects helped players whether they were in my group or not (not 100% sure though)
What I didn't like
- Being the focused target in group fights; even with sustain I was almost always the first person down.
- I did not find a rotation of skills I was comfortable with and struggled to know what abilities to use when
- Taking Resurrection as a minor disc but almost never being able to use it due to it's long cooldown
- Did not understand why the class has pips or how pips fit into the playstyle
High-Elf Fanatic
Build: https://crowcaine.wiki/build/0QV0OVaYYkSONApdutF9
The character I played most in previous betas was a support Templar. I made the change from a Cleric because I was struggling with single target healing and liked the promises of Templar being a good group support option that is mostly based on area of effect benefits.
What I liked
- Having ranged attacks
- Disappearing with Q in group fights and popping out with more BOOM
- Melting camps of NPCs when farming
What I didn't like
- Keeling over if any other player so much as looks at me
- Disappearing with Q in 1v1 only to be immediately found and killed anyways
- Time to kill feels slow and it seems every class can just leap to you so range offers very little advantage outside of large group standoff fights
- Not sure if it is my settings or a bug, but I couldn't see most of my attacks so wasn't always clear if I was missing/out of range/etc. It would be ideal if I saw something like a fireball traveling across the landscape.
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