It was nice to find this Battlefield 3 video on Youtube where a player, Aethyal, describes his challenges with transitioning from Bad Company 2 to Battlefield 3. Aethyal is having almost the exact same issues that I am having coming from BC2. In BC2 I always felt that I was helping my team and that I was a decent player. In BF3 I feel that I am constantly hurting my team and being an overall liability.
Aethyal makes a couple good points. One, his run and gun play style from BC2 doesn't work in BF3 due to the map designs. Two, the differences in weapons is flip flopped between the two games.
The run and gun play style worked in BC2 because the maps were well designed and as I've mentioned in other posts, BC2 maps were designed mostly as Rush maps which is meant to be run and gun. BF3 features maps designed mainly for Conquest game play with more open areas. Add onto the openness of BF3 maps the fact that there is a ton of enviromental noise (sun glare, smoke, fog, dust, fire, etc.) and Aethyal's point about being unable to "clear" an area before moving on makes complete sense. Players are more likely to die in BF3 to an enemy they never see than in BC2, therefore more tactical game play is required with some brute force to clear the bottlenecks. Flanking is also more viable in BF3 due to having multiple routes on most maps to get around the enemy, but at the same time this is a negative as defense gets invariably harder with such map design.
The second point Aethyl makes about guns in BF3 may have shed some light on my own transitional problems between the games. I had been using BF3 weapons as I had in BC2: in short controlled bursts which to my mind should be more accurate. However, BF3 was designed so that anytime a new burst of fire is initiated the recoil is very significant. Once the the initial recoil is over, the weapon's accuracy is controlled much easier during the burst (aka the first shots are off target due to recoil, but the following shots are easier to keep on target as recoil is automatically accounted for during the burst). So in my BC2 style where I am using repeated short bursts I am being penalized with massive recoil on each new burst and am far less accurate because of it. I will have to see if I can adjust my brain to use sustained burst firing from now on and see if it improves my play. Or conversely use the weapons that have single shot settings and not rely on any burst at all.
BF3 is the first game where after the first 30 hours I'm just not getting it and feel like I'm regressing more than progressing in my skill level. I have learned the maps (aside from Metro which I pretty much refuse to play) and game modes. I have done everything I know to do to be better at the game and it just doesn't seem to be working, And even in matches where I focus on objectives I don't feel I'm being successful as I can't defend reliably. It's really frustrating to me that I haven't gotten better aside from when I equip an IRNV scope or spam mortars on unsuspecting campers. Even then, I am not breaking even on the K:D ratio and I don't even really care about K:D in Battlefield games! However, it's clear that the guy giving up three deaths to every kill is really hurting the team and sad to say, I'm that guy right now.
Fortunately, there are vehicles. There are med packs and defibs. There are supply crates and land mines. There are other things I can do to try and help my teams in Battlefield 3. The question is whether I can pick up the rest of my game so I can do more of that instead of waiting for my respawn.