The new positives begin with the endless trial. This has brought new blood into the game and the newbie zones were hopping. Whether this is translating into subscriptions is unknown. My fear is that the experience in a well populated tier 1 zone leaves an impression that can not be held up by tier's 2 and 3. Players that come off the free endless trial may become bored quickly as the population hits rock bottom once outside of the trial zones. My suggestion would be to extend the free trial all the way to the end of tier 3. Yes, that's a lot of game for free, but tier 2 and 3 are a general waste of resources as it is. Allowing trial players into these tiers will spice life up a bit and give them a glimpse of what the end game of WAR offers in tier 4.
The new positives end with the Land of the Dead. As I stated, LotD is the model which all tier 4 zones should follow in WAR. The concept of separate RvR lakes does not work and actively hurts WAR's community as players do not mingle across play styles. If the principals of LotD (minus the gating mechanic) were to be applied across all tier 4 zones, WAR would be a better game.
I'm not going to retread over my gripes about WAR. There are pockets of greatness within the game, but they are so disconnected that the game feels choppy and unfinished. Its a snuggie that doesn't cover your toes. It accomplishes the job, but is it really worth the cold toes?
Sorry, Mythic.
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