Onto the 1.2 patch notes and some commentary.
- * Helicopter now carry 8 missiles rather than 14
- * TV-Guided missile now have a shorter range
- Both of these will go a long way to balancing the attack helicopters.
- * Hit points on all air vehicles have been reduced
- * AA missile lock on has been improved
- More nerfs to the overpowered air power. Ground pounders rejoice!
- * Support kits have had their primary weapons adjusted for accuracy
- * Sniper kits have had their primary weapons adjusted for accuracy
- * Anti-Tank kits have had their primary weapons adjusted for accuracy
- Hmmm wonder if this means they will be more accurate? I may go back to playing support and sniper now. Nothing like letting 100 bullets fly at someone two feet away and not hitting them with the support guns or the 50/50 accuracy of the sniper rifle sometimes.
- * "Dolphin Diving" is no longer possible
- Dolphin what?
- * Players can no longer jump and shoot at the same time
- And a whine hear the world round was heard the day the bunny hoppers were nerfed!
- * "Prone Spamming" is now fixed
- * "Sprint exploit" is now fixed
- Exploit fixes are always good!
- * The Sa80 weapon has been improved
- * The G3A3 weapon has been improved
- Don't even know what weapons these are... oh well.
- * Reload while sprinting has been enabled
- Fin a fucking lee.
- * Chinese and MEC APCs can now shoot through penetrable materials
- Now they didn't specify if these were the main gun or the side guns.
- * Damage decreased for the M134
- * Medic defibrillator paddles have been adjusted. They now reload while not in use.
- Medics rejoice... no longer pulling out the paddles and having to watch them re-reload!
- * Server search filters now work properly
- What??? They FINALLY fixed the server browser filter issues. I will believe it when I see it.
- * All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.
- Snipers rejoice... no longer is it a "wait and see if I got a TK for using a claymore!"
- * Mines can no longer be destroyed with other explosives
- What you do in one patch can always be undone in the next.
- * Flash bang effect radius decreased
- Good... never made sense that flashbangs worked 100 feet away and through walls.
- * Added unlocks for Sniper and AT kits
- Say what? Interesting.
- * Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
- * Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
- * Fixed a bug whereby non-xpack mods cannot use xpack shaders.
- * Fixed bug in TV guided missiles of Havoc helicopter
- * Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
- * APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.
- Awww damn... hope none of you had your hopes up.
- * Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
- * Performance gain found in static mesh rendering.
- * Detonation radius from grenade launcher explosions has been reduced.
- * Grenade launcher projectiles now have a minimum time before arming.
- All the poor noob toobers spamming Strike at Karkand will quit... I mean it! I can't say much since I had a love affair with the noob toob grenade launcher for a while.
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