Friday, August 08, 2025

Battlefield 6 Open Beta Thoughts

A screenshot from Battlefield 6 open beta
Here we go.... again

 The Battlefield 6 open beta opened it's doors early this week and lots of players are jumping in; me included.  I have some thoughts and I am going to come right out and say it: I am not sure what this is but it isn't Battlefield.

 I've never swung so far from hype to disappointment with a game in my entire gaming career.  Coming off an extremely well executed multiplayer reveal event it felt like EA / Dice had everything headed in the right direction for Battlefield 6.  We were back to Battlefield baby!

 How wrong I was now that I am getting a taste of the beta.  It is hard to put into words but the feel of the game is closer to Call of Duty (CoD) than it is Battlefield.  Maps feel claustrophobic, gunplay is sloppy, movement is filled with slides, and I have no idea what they are doing with classes.  How hard was it to just stick with the classic assault, medic, support, and engineer?  Why does everything have to get mixed up and why are weapons not locked to classes?

A screenshot from Battlefield 6 open beta
A dusty street; wonder where the enemy is hiding

 The visuals and sounds of the game are amazing, but the visual clutter (smoke, dust, stuff flying around, etc) makes it very difficult to figure out what is going on.  Enemies that are inside buildings are basically invisible.  It is nearly impossible to look and know where you should expect enemies and where you should not.  It doesn't help that, at least in the beta, the maps feel like they are more corridor shooters than they are battlefields.  Players are just constantly funneled into meat grinders.

 I had hoped with the return of destruction that we'd be able to get some creative ways to get around the meat grinders, but it seems like maps are designed in a way that you can destroy everything around the meat grinder but not the actual meat grinder itself.  Players have to go through them.

 Another area I can't eloquently describe in words, but I'll try is a quote I'll take from my son: "TTK is high but TTD is low".  Basically the amount of time it takes to kill a target feels high but the time it takes you to die is low.  I have had so many encounters where I empty my magazine but haven't landed the kill so have to change to a sidearm to finish it off which then puts me at a disadvantage if there is another player in the fight.  Yet at the same time if I stick my head out around a corner I'm ending up dead instantly.  There has also been times, even when watching the recorded video back, where the damage log in game shows me taking 5 distinct damage but all I can tell is the enemy pulled the trigger one time.  I am assuming there is some desync going on between server and client but it's hard to tell.

A screenshot from Battlefield 6 open beta
Vehicles feel grounded and powerful
 The moment to moment gameplay also offers no downtime or rest.  It is constant action in every mode I've tried; whether conquest or breakthrough.  I can't even count how many times I've broken through enemy lines where I felt like I could take a moment to get my bearings only to have yet another player appear right next to me from some hidden alleyway; they being as surprised to see me as I am to see them.  That constant fight or flight feeling is more a CoD thing than it has ever been a Battlefield thing.

 It is also telling when CoD fans are out there claiming "CoD is dead!" after playing BF6.  This clearly shows 6 is catering towards the CoD fans.  There are numerous CoD streamers that are binging the beta and loving every minute of it. So it really does seem like Battlefield 6 was catering to that segment.

A screenshot from Battlefield 6 open beta
"Large scale battles" minus the "large scale"

 

 With that said there is still vehicles and larger scale fights to be had in Battlefield 6, but they are a lot harder to find than I'd of expected. If someone told me I was playing the next Call of Duty I'd of believed them.  Even the UI feels closer to CoD than it does to Battlefield.  It's a damn shame. Honestly if I want a Battlefield fix I am going back to 2042. For all of it's flaws at least 2042 feels like a Battlefield game. 

Thursday, August 07, 2025

Blogging Medium

 I promised as part of Blaugust 2025 that I would talk about and maybe search for a new blogging platform.  I've been on Google's Blogger (aka Blogspot) for over 20 years now and it hasn't had a major update of any sort in several years.  Before I get to exploration of entirely new platforms I do want to talk about a couple that I did already try.  The first one up is Medium and I have some thoughts.

 First, you can visit my experiment on Medium here:  https://medium.com/@heartlessgamer 

 What I liked about Medium is it's clean design. Black text, white background, and no effort to make that simple and clean template become a reality.  Also attractive at the time I tried it was the fact it can import Blogger posts with just a couple clicks so it was easy to port in content for testing purposes.

 A couple features I liked but didn't get to experience were the ability for visitors to leave me private messages as well as the ability to add a "tip the author" option on posts.  I could do the tip thing via any number of services with my blogger blog but that'd take extra effort vs the integrated option with Medium. 

 What I didn't like was that Medium felt like an ecosystem where I was just another cog in the grand scheme.  It felt like I was just putting my posts into a social media platform vs running my own blog.  I also dislike that Medium, like other platforms I investigated, require a cost to use your own custom domain.  It is hard to beat the fact that Blogger supports your own domain at no cost.

 Ultimately Medium didn't hook me and I gave up on it shortly after starting. I wouldn't say it is "off the list" because the member fee is only $5 a month which is not terrible compared to other platforms I'll talk more about in the coming days.

Wednesday, August 06, 2025

Dune Awakening Has Me Thinking About Ashes of Creation

 Ashes of Creation and Dune Awakening Logos

 I haven't posted about Ashes of Creation in a while as I made a decision to try and avoid getting myself to intertwined in it's affairs after the whole situation with Narc went down.  Yet the more I play Dune Awakening and follow the community reaction to it's mechanics the more I think back to what Steven Sharif has planned for Ashes of Creation.

Ashes of Creation, like Dune Awakening, envisions an end game centered on PvP and player conflict for limited resources.  In Dune that is the Deep Desert zone and in Ashes it will be more traditional fantasy RPG contention over dungeons and zones.  Throughout each game players have ways of interacting with each other; both positive and negative.

 It is the negative interactions that worry me the most as the general experience in Dune has shown the worse side of gamers.  If there is some way the game allows a player to do something to another player in Dune it is being done and often done in a way to avoid the consequence of the action.  

 Blocking a player ship so they can't take off?  Unfortunately happens too often in the safe zones.  Purposely causing the worm to appear faster near a player risking all of their gear getting destroyed?  Happens.  Training NPCs to destroy powered down bases?  It's a new national pastime in Dune Awakening and while a powered down base is likely from an inactive player there is no doubt a player that stepped away for a vacation that will come back to a very rude awakening.

 And it is those sorts of crappy player interactions that worry me when it comes to games like Ashes of Creation and Steven's intent for the game to be full PvP with only a reputation system as a guard rail.  Kill players too frequently and your player killer character will be banished from society and weakened.  Of course as we are hearing from the Ashes open alpha testing this just means players find ways to get around this by training NPCs over players or tricking players into attacking them first so they can retaliate.  The sort of crappy player behaviors that adapt to code changes designed to stop them faster than the developers like to admit.

 I want Ashes of Creation to bring back that big open world idea we all want out of an MMORPG.  I want there to be freedom and surprises to find in how players interact together.  I am just worried that Dune Awakening is proving to me that us as players can't be trusted in the virtual world. 

Tuesday, August 05, 2025

Battlefield 6 Fixing Secure Boot Required

 Oh boy!  Battlefield 6, including the open beta tests, will require that your PC has Secure Boot enabled.  This will mean you must have a motherboard and BIOS version that supports it!  Fortunately most motherboards these days support secure boot and Windows 11 is forcing the issue for many so if you've already upgraded to 11 then you are probably good to go.  Unfortunately if you are in a spot like me still running Windows 10 and never went through the steps to get ready for Secure Boot then it will take some work!

 What is secure boot? "Secure Boot is a security standard in modern computers that ensures only trusted and digitally signed software is allowed to run during the system startup process."  Basically it stops bad stuff from running when your computer runs up.

 Why are games requiring it all of a sudden? Because of cheaters.  Cheaters ruin everything.  Secure Boot helps game's anitcheat verify the system's integrity since many cheats start up and then hide themselves during the boot up process.  Secure Boot reduces the chances of cheater's software being able to hide itself.

 What does this mean for the upcoming Battlefield 6 open beta weekend? We are going to hear a lot about Secure Boot!  So in the interest of sharing for this fine Blaugust let me walk through the steps I had to take on for my own situation.  The good news is the open beta client is available now to preload and while you can't play the actual game you can boot it up to verify your secure boot is good to go.

Note: this situation will be very context dependent on your Windows version and PC hardware.  My details are below.

  • Windows: Windows 10 Pro
  • Motherboard: Gigabyte X570 AORUS ELITE 

 The first challenge I ran into was figuring out how with the Gigabyte BIOS to get Secure Boot options.  This required for me to first disable CSM Support.  Once CSM Support was disabled I then had to reboot and enter BIOS set up again.  Secure Boot was then available but it would not let me set it to enabled.  This seems to be a bug with the BIOS and I had to switch the mode option from Standard to Custom and then back to Standard.  Once done Secure Boot was enabled.

 However, after booting up my PC refused to boot into Windows.  It turns out that my boot drive was still running with an MBR (Master Boot Record) instead of the GPT (GUID Partition Table) which is required by Secure Boot.  This was likely a hangover from when I originally upgraded from Windows 7 to Windows 10.  Fortunately Microsoft has a tool, MBR2GPT, that is a safe and effective way to transition your boot drive.  

 When I tried to run the command (via command prompt) mbr2gpt /validate I got an error: ERROR: MBR2GPT can only be used from the Windows Preinstallation Environment. Use /allowFullOS to override.  It turns out that MBR2GPT is meant to be run in the Windows Preinstallation Environment which takes a lot of hassle to get access to.  Instead I researched if it was safe to use the /allowFullOS option and reports indicate it was safe.

  After running mbr2gpt /validate /allowFullOS the utility ran and verified my drive was running an MBR.  So I ran the mbr2gpt /convert /allowFullOS command and a short time later the process finished and my MBR had been converted to GPT.

 I rebooted my computer and entered the BIOS again and walked through the steps to disable CSM Support and enable Secure Boot.  I saved the changes and when the PC booted it booted into Windows as expected and once navigating to system settings I could see that Secure Boot was enabled.  Success!

 The real test was then to boot up the Battlefield 6 open beta client and I was rewarded with....

Battlefield 6 open beta login screen after fixing secure boot
 

Voila!  I hope your Secure Boot journey is simpler than mine. 

Monday, August 04, 2025

Monday Screenshots: Carrier in Dune Awakening

 Blaugust 2025 rolls on and I realized today that it has been a while since I posted a Monday Screenshots post so what better time to resurrect a blogging prompt than during Blaugust!  My friends and I hit a goal we set for ourselves in Dune Awakening: we finished building our first carrier.  Then we took it out for a spin in Hagga Basin and had a hilarious time.

A screenshot from Dune Awakeing
We had to expand the base to fit Big Bertha; even then the wings don't fit!

A screenshot from Dune Awakeing
Getting dropped off in Sheol's radiation zone; not in frame is our mining buggy

A screenshot from Dune Awakeing
Inventory full, buggy tucked safely underneath, and heading back to base.

A screenshot from Dune Awakeing
Unrelated screenshot; just a cool shot to end the night harvesting spice out in the Deep Desert.

 

Saturday, August 02, 2025

Battlefield 6 Multiplayer Reveal

Battlefield 6

 We interrupt this regularly scheduled Blaugust 2025 plan to bring you exciting thoughts and opinions from the Battlefield 6 multiplayer reveal event that was held on 7/31.  If you didn't catch the event live you can catch up with the video below.  Read on below the video for my thoughts.

 First I want to acknowledge that this was a top tier event and reveal.  It was jam packed with details, revealed upcoming open beta test dates for the game, had the release date (October), and best of all: had hundreds of streamers lined up to stream the beta version of the game immediately following the announcement so we could all see immediately what the game was all about.  This is everything we keep thinking we will get from game announcements at big shows like Summer Games Fest!  Embark studios take note; this is how you properly announce a game.

 The game itself looks to be in amazing shape and brings Battlefield back to form.  It is near-future modern military in theme but feels more grounded than Battlefield 2042 did with the same near-future idea.  There will be a healthy dose of single player to go with 6 and then multiplayer galore.  Portal is making a return allowing players to set up all sorts of custom servers; from hardcore mode (one shot, one kill) to crazy custom maps built with the in-game map editor.  One such map features in the reveal had players running up a giant ramp dodging falling buildings and vehicles.

 The standard class-based Battlefield is back.  Gone are the idea of specialists.  Players will be back picking from assault, recon, medic, and support/engineer.  Each will feature many of the expected weapons and special items that we've come to know.  More details are needed to see what will be in the full game but the Battlefield community has rejoiced this return to form.  Battlefield 2042 went the specialist route and had wide open classes before ratcheting them back down to the classic formula (though many will argue too late in the games lifecycle to matter).

 The action on the Battlefield looked amazing. Graphics, as expected, are top notch.  Building and environment destruction are back and better by the looks of it. Buildings routinely were getting shredded in the streams that I watched.  Infantry could not bunker down as they do in 2042 behind impervious shipping containers.  While I am sure Battlefield 6 will still have some unbreakable portions the over all destruction is definitely ramped up in what we've seen so far.

 Some other tidbits that were cool to see.  Downed teammates can be dragged so that you can resurrect them in cover. Infantry have more movement options with crawls and slides.  I especially like the addition of a backwards crawl while in the prone position where the player can point their weapon at their feet but still head backwards.  The jury is still out on the all the sliding around as that may feel out of place in Battlefield games so we'll see how that turns out.

 The game will not have a server browser for the main game mode but will have a server browser for the Portal modes.  This is a sore spot in the community, but personally I've not played games with traditional server browsers for 10+ years so I really could care less.  I enjoy the open game and hit "Play Now" to get right into a match.  My buddies and I can group up and do the same.  It is honestly antiquated to expect to need to host and run servers for modern games.  I get the desire for others and would argue Portal offers them the ability, but it will still come up short for those willing to die on the hill of a server browser for the main game mode.

 I am excited for the game and looking forward to the open beta test weekends coming up.  They really have done a good job across the board to bring back the Battlefield we all love and remember.  Just from how the reveal was handled I get a sense that EA/Dice really, really care about this franchise and doing right for the community.  It won't be perfect but damn does it look better than the recent titles we've gotten.  Add me to the "I'll probably give in and preorder the game".

Friday, August 01, 2025

July 2025 In Review

July 2025 has come and gone and Blaugust 2025 is here!  But before we can jump into my Blaugust activities we need to look back at July.

The Blog

Blogger recorded visits for July: 50,824 (don't ask me why the chart doesn't match the number)

July 2025 blogger stats

In other metrics:

  • Posts:
    • Target:  n/a (been unmotivated lately to blog so every post is a bonus in July)
    • Posted: 7
    • Difference: +7
  •  Search Trends
    • Search trends changed in June and that trend continued in July:
      • "arc raiders news" - everyone still wants Arc Raiders news and they aren't going to find it on this blog because there isn't much news coming out.
      • "arc raiders countdown" - I don't know why people keep searching for this but they do and they end up on the blog here.
      • In "things I observed in search console":

What I Played

My friends and I continued to play Dune Awakening.  We briefly joined a guild but the guild folded shortly after; which was OK because they let us take a bunch of supplies from the guild base.  We changed sietches and started a new base which is more well organized.  By end of month we had progressed to the end game in the Deep Desert and most of our playtime now is either going into the Deep Desert to shoot rockets from our thopters or doing crafting/gathering so that we can go into the Deep Desert to shoot rockets.

New World drew me back in to complete the Season 8 pass before the season ended in late July.  I didn't do much more than grind the pass so not much to share. 

We also had a spat of internet outages in July which meant I put some more time into my career mode in Wreckfest which continues to be my go to offline

My youngest son is also big time into Minecraft now and at the age where we can start carefully playing in survival mode.  That has been fun to get the youngest (6) and oldest (16) and myself (old) into a shared world building and playing together.  We've done a bunch of creative mode but survival is a much more engaging experience so is worth mentioning here.

Years Ago

1 Year Ago

July 2024 brought a surprise hit to my gaming PC in Once Human.  As my post on the subject indicates: Once Human Has No Right To Be This Popular.  The game was a janky buggy mess but boy was it fun.  It is very similar in nature to Dune Awakening but Dune has been much less fun in comparison.  The fun didn't last as my group and I gave up Once Human after the first seasonal reset.

We also got to test Throne and Liberty's global version.  The beta impressed enough for my friends and I to give it a go later in 2024.  

5 Years Ago

July 2020 featured no blog posts.

10 Years Ago

In July of 2015 I wasn't blogging much, but between June and July I was enjoying the game Town of Salem.  It is a hidden role game similar in nature to One Night Werewolf for anyone familiar with it.  And since I made a blog post about it during a time I was not blogging much at all it must have made an impression on me!

15 Years Ago

In July of 2010 I declared Amalur as a failure.  This was well before it became the infamous failure along with it's developer, 38 Studios.  Maybe I am MMO gaming's version of Nostradamus? 

We were also getting ready for Guild Wars 2 in July 2010.  I had posted reasons why it was going to succeed and reasons why it was going to fail. The big argument back then was MMOs with the number 2 in the title were a bad idea and the genre was littered with failed games (AC2, UO2,EQ2).  Guild Wars 2 was also causing some drama by removing dedicated healers from the game as players all focused on their own self healing.  Folks back then were very attached to their roles in the "holy trinity" (healer/DPS/tank).

Fast forward 15 years later and Guild Wars 2 is still going strong and proved the market wrong about MMOs with the number 2 in their title.  Also folks ended up not too concerned about not having a traditional healer role and more "support" type roles emerged while everyone basically got to contribute to DPS.  Guild Wars 2 is also regarded as a "top MMO" in the market these days so obviously did something right.

15 years ago we all thought MMO websites were going to be BIG BUSINESS as a flurry of activity around them resulted in website owners making bank.  Oh how wrong we were.  With that said if anyone want's to drop me a cool million for this little slice of the internet hit me up! 

20 Years Ago

In July of 2005 I was really into PvP in World of Warcraft.  I was also wrapping up my four part review for the game. 

Based on my recollection of my summer vacation in 2005 apparently you still collected bugs on your car during long road trips.  Fast forward 20 years later and I can't remember the last time my car was plastered with dead insects after a road trip; even after a 30+ hour road trip in 2024 there was barely a bug smear. 





 

Thursday, July 31, 2025

My Blaugust 2025 Plan

Blaugust 2025
 

 Blaugust is once again upon us.  What is Blaugust you ask?  It's a celebration of blogging in the month of August!  Entering its twelfth year there are some adjustments this year.  First, our standard Blaugust host Belghast has other areas to focus this year so Krikket (of Nerd Girl Thoughts) is stepping in to run the show.  It will be my third year participating and I have a little bit different plan for this year.

 In the past two Blaugusts I followed the Blaugust plan and worked towards the different objectives.  I ensured I hit the daily posting target and went down the list of provided Blaugust weekly targets. This resulted in some different style posts as I blogged about areas that I didn't normally blog about.

 For Blaugust 2025 my intent is to go a different route and since I never got around to my "wow I've been blogging for 20 years" post earlier this year I can use part of Blaugust to take a look back at those 20 years.

 Additionally I've debated numerous times over the last few years about shaking up what blogging platform I use.  This blog has existed on Google's Blogger for it's entire 20+ year run and it has served me well, but feature-rich it is not.  Google has basically done nothing with the platform.  As part of Blaugust I want to talk out loud about making a change of platforms and maybe even blog my way through that experience if I do decide to change.  At minimum I will be taking the time to freshen up the blogger version here; starting with getting rid of Disqus comments that are riddling my site with unwanted ads. 

 Check back in on 8/1 for the start of this great Blaugust 2025 adventure! 

Wednesday, July 30, 2025

New World Aeternum on the upswing?

 Is it possible we are seeing New World Aeternum on an upswing in popularity?  Recent Steam chart movement has the game cresting back over 10,000 concurrent players during daily peaks and a flood of new players are enjoying the game thanks to the game being available on PSN+.  Season 9 also just started and there is buzz around new content coming in Season 10.  Let's take a look at the trends and get a vibe check.

 Personally I still log in and check out New World from time to time even though I am playing other games like Dune Awakening.  I did end up completing the Season 8 season pass before the season expired but I mostly ignored the springtime event.  While not my daily driver MMO as it has been in the past it is still there for me when I need a warm fuzzy feeling from an MMO.  I am still smitten with the game.

 One promising sign, for me at least, of New World's upswing is the vibe from content creators.  Specifically it was good to see Kristofer thinking the same thing I've been thinking with his recent video: New World Is Popular Again?

 Next there was an up and down Reddit thread that I felt made a good argument for the state that returning players will find in New World Aeternum.  There were some Negative Nancies that showed up on the thread but just ignore them.  The post outlined why there should be some optimism for Season 10:

 We’re not just getting new content in Season 10 (like a new zone and a new raid) we’re looking at what might be a structural rebirth for New World.

    Procedural Expeditions with Extraction mechanics

    A complete Endgame Progression System Overhaul

Just to recap with Season 10, New World pretty much checks EVERY box an MMO needs:

    5 PvP modes: War, Outpost Rush, 3v3 Arenas, Influence Race and Capture the Flag

    A solid roster of Dungeons

    Raids

    And finally, a potentially fixed, rewarding Endgame Loop

The Procedural Expeditions alone introduce a whole new gameplay layer, blending dungeon crawling with extraction-style mechanics. Paired with the endgame overhaul, this could finally give New World the replayability it’s been missing. 

 Again some Negative Nancies crashed the party and pointed out the history with development coming up short of expectations for the game, but my general experience is the development comes up short in quantity and not necessarily quality.  We've gotten some good updates out of New World; they just haven't had a beefy amount of content to go with them so players chew through them fast.  I am hoping this time can be different.  I am also looking forward to the shake up to the end game progression that has been mentioned by the devs numerous times.

 Lastly the Steam charts speak some truth.  With Season 9, which features very little in the way of new content, has the Steam charts climbing.  It's a small but good sign that the game is in a healthy spot.  No; it's not chart-busting player numbers but it isn't anything to dismiss.

  

Steam chart for New World Aeternum
Steam Chart as of 7/30

 I will continue my positive vibe for New World Aeternum.  I do really still love the game and even without consistent play I am now closing in on 5,000 hours played which does cement it as my most played game ever.  Things are looking up for the game and I hope I can get some my friends back in and playing.  As much as I enjoy my excursions into other games like Once Human or Dune Awakening; I'd love to get back to New World with them.  Here's hoping for a fun Season 9 and an even more exciting Season 10!

Tuesday, July 29, 2025

Dune Awakening Impressions: Bugs, Griefing, and Surprisingly Fun Moments

Dune Awakening image
 

 As I recently posted about, I jumped into Dune Awakening and have been playing with friends. Playing with friends was a different, and better, experience than what I encountered during the closed beta testing periods when I played mostly solo. Now that I have over a hundred hours logged with the launch version of the game, I wanted to share what I really think of Dune Awakening.

 First, I want to address the question of whether Dune Awakening is an MMO. My normal benchmark for an MMORPG is an open world that supports 1000+ players, which Dune doesn't get close to as it only supports 60 players in a "sietch" (aka subserver) and 300 in a deep desert (DD) instance (the DD being the end game zone). So while not exactly fitting my benchmark, I can bend to call Dune a "survival MMO" because the devs did lift the restriction on traveling between and building on different sietches, so in theory all players on a server, which each have a dozen or more sietches, can cross paths.

 With "is it an MMO?" out of the way, I want to make a statement: Dune Awakening isn't a good game. That doesn't mean it isn't a fun game to play at times and that I'm going to quit, but it is not a game that draws me back in, and if my friends aren't playing then chances are I'm not playing. The completionist in me will likely still work towards level 200 and finishing the various questlines, but at the same time, if something draws me away then no harm, no foul.

 Why isn't Dune a good game?

 The biggest glaring issue is the rampant bugs, exploits, hackers, and poor game design that leads directly to poor player interactions (aka griefing). As a veteran of the genre, I am used to bugs and exploits, but I've never seen a major dev studio developed MMO game so rampantly abused as I have seen with Funcom and Dune Awakening. Normally once you know what to avoid, you can go about and play your way, but in Dune there are so many issues that can impact you, and the sting of losing items can be very painful, that lots of players are posting their "I quit" moments publicly after they get hit by one. Personally, it keeps me from getting too invested.

 I don't blame players for quitting either. It is one thing to lose everything to the sandworm taking a risk to get a little extra spice. It is entirely different to lose everything to the sandworm because some jerk blocked your thopter into the ground so you couldn't take off before becoming worm food. In PvP areas there is an argument that you could fight back against this behavior, but when it happens in safe PvE areas you have no recourse. And that is just a player using "working as intended" game design to grief another player.

 It feels even worse when it is hackers and exploiters abusing permission systems or glitches to take control of your vehicles and bases, then wiping them out. Speed hacks, teleportation, item dupes, solari "gold" dupes, and more are never-ending. Hackers have been reported on our server for weeks with no seeming end in sight from the developers on either fixing the hacks/exploits or banning the cheaters. It really pisses me off to see the game in this state and makes me question the dev team. The only saving grace is that the game isn't a traditional MMO, so the impacts are localized vs becoming immediate widespread problems we see in MMOs with large servers.

 Not all of Dune is a bad game. The initial survival introduction to the game is fantastic. Everything from starting from scratch, gathering materials, and building your way to your first sandbike so you can finally make your way across the desert without getting eaten by the worm is top notch. There is genuine accomplishment to be had in escaping the worm for the first time. Even though I've repeated that part of the game several times between test periods and launch, I enjoy it each and every time.

 The problem is that experience doesn't last. Everything past that pales in comparison. In short order, most players will get their ornithopter and at that point never again touch a sandbike. There is an inside joke in the community that if you don't like "trucking" you don't like Dune Awakening, and there is a lot of truth to that statement. The mid and end game of Dune is all about the ornithopter, and most game time will be spent in that thopter flying from point A to B.

 With that said, I do enjoy flying a thopter and I do enjoy the speed at which it gets me from point A to B; I just wish I had to do less of it or had a reason to go back to my sandbike or other vehicles. The quests and contracts in the game are especially bad about having you go from A to B, often times simply to talk to the next person in line. There is a lot of fly, click on person, turn around, and fly back to click on person. I just hate this type of quest design in games.

 Another annoying aspect of the game is that no information is given to players about enemies or NPCs. No health bars, no names, nothing—that is unless you use your spice-induced state where the game then places tracking information over each enemy and player, but you can't use that all of the time. This would be fine if everything in the game was consistent, but it's not. There are literally a grand total of four enemy types you face throughout the entire game, and they all look the same and act the same. So when you have a quest to kill "the boss guy named Bob," it can be a frustrating experience of going through an entire area killing everyone hoping one of them is Bob. Chances are you won't figure it out and will just internet search the answer like the rest of us.

 The "no feedback" goes to quest items as well. I can't tell you how many times I was frustrated with a quest that said "find the document/crate/cache/stash/etc" and even after numerous passes through an area still couldn't find it, only to search YouTube for the answer to realize it's a nondescript crate in the corner that you passed by one hundred times but didn't get into the specific spot to realize it was the quest item. I get that there is a level of challenge this gives to the player and some players may like that; for me personally it just creates frustration.

 Frustrating players is something the game excels at in so many areas. Combat being one of the main offenders, and as I've said in so many of my posts about Dune Awakening, is one of its worst features. Combat sucks in this game. It's a buggy, desync-ridden mess of staggers and stunlocks. There are so many things about combat that just aren't fun.

 Melee combat is atrocious, and being in melee range is a death sentence if you at any point get stunlocked. At one point in a heated PvP fight, I got staggered into my parked ornithopter and I got stuck midair unable to respond. Of course I died, lost all of my inventory, and my thopter. It has been a long time since I faced such terrible combat.

 Ranged combat behaves better but is still a mess. Balance is probably the worst aspect, with sniper rifles and rocket launchers being so powerful that it is literally pointless to use other weapons. Sniper rifles will regularly 1-2 shot enemies, and in PvE most enemies won't even react to long-ranged shots. All while closer-ranged weapons take significantly longer and put you in far more danger because enemies will swarm and stagger/stunlock you because every time you fire your shield goes down. Then there is the rocket launcher that does 4x the damage of sniper rifles, and it is clear the bullet sponge end game PvE is assuming you brought a pile full of rockets to deal with it.

 And all of this fuss about combat is a moot point in the end game PvP because like the rest of the game it comes down to flying thopters around. Except instead of hauling cargo you are just hauling rockets and firing hundreds of them at other thopters. Fun initially but annoying before too long. All of that hard work to work towards end game armor and weapons just so you can die to a single rocket from a thopter the game never loaded onto your screen until it was too late.

 The end game overall is disappointing. The game culminates in players going to the deep desert (DD), which is a massive zone that can hold up to 300 players. Initially at launch this zone was a full PvP zone outside of the initial landing area. That went over poorly with players, and now half of it is PvE safe area and half of it is PvP. It is the only area where tier 6 materials drop and the spice blooms are significantly larger. If you want to progress to end game crafting, you must journey into the DD, and the vast majority of good areas will be in the PvP zones so you have to take some risks.

 You will be taking those risks in a thopter because there simply is no other option for traveling in the DD. It is a vast sea of desert full of sandworms. There are islands of rocks where players can land and find resources and secret caves, but they are few and far between. As I mentioned earlier, if you don't like truckin' you won't like Dune Awakening. You spend most of your time in the DD flying back and forth trying to find something to do. The DD is simply too large with too little to do.

 The size and low density of points of interest would be fine except for the fact that the DD wipes every week and reorganizes the map. It seems like a cool concept at first, but when you dig in further you realize this just means more truckin'. You can build bases in the DD, but that requires you to truck out materials and then pack it all up and truck it back out. If you don't, you lose it all when the DD wipes. RIP to any player that stepped away from the game and last logged off in the DD; they will log into a naked character.

 Ending up dead in the DD can also be a miserable experience if you don't have a massive DD base with tons of supplies to restock quickly. If your DD base has no supplies or spare thopters sitting around, you will be stuck. Again, the only vehicle that is of any use is a thopter, and you will be literally stuck on the rock your DD base is built on if you respawn there. Hope you have some friends that can give you a ride.

 The alternate option upon death in the DD is to respawn in Hagga Basin, which is the safe zone the main story and questing takes place in. Sadly, when you elect to respawn in Hagga Basin, you lose everything in your inventory and all armor/weapons/tools that you have equipped. You also end up spawning in a trading post and not your base. Since you respawned with nothing, you are literally stuck trying to figure out how to get back to your base. Maybe you built a base nearby the trading post and can walk there, or more likely you are in public chat begging for a ride.

 One insane game design fail to call out here is that the built-in "pay for a ride" thopter rides that you can buy a one-way trip from DO NOT let you pay from your bank account, so you must have the solari in your inventory to pay for a ride. Guess what—if you died, all of your inventory solari dropped! It is insane that you can't use your banked solari to pay for the ride. The fact this hasn't been changed gives me so little confidence in this dev team that they have any intent to respect my time.

 The DD is a missed opportunity. Hagga Basin in comparison is such a better zone than the DD, and it is a shame it is limited to 60 players compared to the 300 allowed in the DD zones. I'd rather have flip-flopped it and had 300 players in my Hagga Basin and only 60 in the DD (of course also shrink DD significantly). Or alternately, just get rid of DD and put the DD concept in Hagga Basin. Take a portion of the map and have it wipe weekly and put all of the Hagga Basin events into that zone. It'd be so much more enjoyable if all the events were closer together and it didn't take 20 minutes of thopter gliding to get to a spice bloom.

 Of course I am still playing the game and putting hours into truckin' around (literally—a recent play session of 5 hours I recorded myself spending 2.5 hours of that... 50% of my playtime... just gliding in a thopter). I do still get an adrenaline rush when my buddies and I have filled up our thopters with tier 6 materials in the PvP area of the DD and we take off to get back home with the valuable materials. I will admit I like being a bit of a jerk and jumping unsuspecting players with rocket launchers on my thopter (though I will admit I have yet to figure out how to actually secure kills in my thopter with rockets; I end up dead more often than not, losing my thopter and inventory). My crew is still working towards building a carrier so we can more quickly bring our mining buggy around Hagga Basin to collect materials to replace all the thopters we lose in the DD.

 I like some of the game loops in the game. I like playing with friends and working towards goals like our carrier. I just hate, hate, hate how much downtime is in between. Fix that and this game is in a better state. Combat will still suck though.

Note: this post was edited with the help of AI (Claude). The thoughts are my own.  The grammatical correctness and em dashes (—) are the AI.