In my last post, I laid out all the reasons Throne and Liberty drives me nuts—yet here I am, still playing. Why? Because there are moments in this game that are so incredible they make me forget the frustrations, even if just for a while. Throne and Liberty pulls off some things I haven’t seen any other MMO do, and for that, it’s hard to walk away.
First off—and I’ve said this so often that other people are starting to repeat it—the game’s performance is incredible. One standout feature is the seamless transition time. If you press B to recall back to town, you’re teleported almost instantly. Ready for a dungeon with your party? You’re transported there near instantly.
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I'm not the only one impressed by the tech!
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On top of this, the game handles large groups of players remarkably well. I’ve joined open-world boss fights with hundreds, possibly over a thousand players. Sure, it’s a chaotic blur of lights, but the fight remains perfectly playable, allowing players to execute the boss’s mechanics reliably. Seeing a massive zerg of players fighting a giant monster is the essence of what an MMO should be!
After 30+ years (holy crap!) of playing online games, I’ve learned to appreciate technological improvements. Whatever magic Throne and Liberty uses to enable near-instant loading and the ability to support thousands of players in one area deserves praise—it should be the standard!
The game makes full use of these technical feats in its open-world dungeons. These aren’t small caves in the hillside; they’re massive, multi-tiered labyrinths requiring proper groups or careful solo planning to navigate.
Just last night, my group spent an hour descending to the 6th floor of Syleus Abyss, where it felt like we were drilling down to the center of the earth. At the lowest level, we encountered massive lava pools and enjoyed knocking enemies off bridges into them. All the way down, we were flanked by hundreds of other players carving out their own spots in the dungeon. It’s a vibrant and dynamic environment.
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The sixth floor of Syleus's Abyss. Open world dungeons FTW!
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One of my favorite, albeit most frustrating, dungeons is the Sanctum of Desire. It only opens when it rains—which is annoying but also what I love about it! In so many games, content is always accessible with a click. Knowing Sanctum opens only with rain adds excitement whenever someone calls out, “Hey, it’s raining! Go, go, go!” It’s reminiscent of Dark Age of Camelot’s Darkness Falls dungeon, where everyone rushed in when conditions were right.
This leads me to another feature I love: the server’s top players can activate world-changing abilities. One example is the power to make it rain. Sanctum of Desire has a world boss that spawns on a schedule, but if it’s not raining, players can’t get in. The other night, I watched our entire server plead with a top player to trigger rain so we could all rush in to fight the boss.
Another thrilling aspect is that these open-world dungeons turn into PvP zones at night. Nothing beats the tension as two groups of players stand off in the depths of a dungeon, waiting for the clock to hit nighttime. The victor keeps their farming spot; the loser is kicked out. In Sanctum of Desire, if it’s not raining, the losing team can’t even get back in.
Add in the “Eclipse” ability, where players can trigger nighttime across the server, and the stakes go even higher. Just recently, an Eclipse was triggered while hundreds of players waited for a world boss. The guild that triggered it was ready and ambushed everyone. I was frustrated after getting killed, but looking back, all I can think is, “That was freaking cool!”. Players can literally change the world.
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Eclipse! PvP is ON in the open world dungeons!
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I spend a lot of my game time in these dungeons, even though rewards stop once you run out of Abyssal Contract tokens. I really enjoy pushing deeper into more challenging areas and claiming my little farming spot. It’s a truly multiplayer experience that thrives on open-world interaction—and Throne and Liberty delivers here.
Scheduled world events are another highlight. Whether it’s a “kill the most wolves” event or one where you can jump onto the back of a giant flying whale, there’s always something happening. The game even provides a schedule so you can plan for upcoming events.
The game also excels at providing in-game information. Every item has an info icon you can click to see how to obtain it, listing vendors, quests, or other sources. You can click on a map location to see enemy types, then click on an enemy to view their loot drops. Once you learn the system, there’s hardly any need to visit an external wiki.
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Map > Area > Monster Info > Loot Table > Details about the drop without ever having to alt tab from the game!
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In the end, these moments I love—epic dungeons, massive player battles, and real-time world changes—are exactly what make Throne and Liberty’s shortcomings so frustrating. This game has the potential to be truly groundbreaking, with technology and ideas that could set a new standard for MMOs. If only the combat and PvP were tighter, if gearing weren’t such a grind, and if the progression caps weren’t so limiting, Throne and Liberty could be exceptional. For now, though, I’m sticking with it, because there’s still nothing quite like the experience it offers.
Note: this post was edited with the help of AI/ChatGPT. The thoughts are my own. The grammatical correctness is the AI.